Borderlands: The Secret Armory of General Knoxx

Hard Knoxx.

There are salt flats, twinkling with the bright bones of fish, left behind by a long-dissipated ocean. There are circling hit squads made up of foxy gymnasts, itching to slide a hot pink katana up your nose. And then, at the centre of it all, there is General Knoxx, a suicidal cold warrior, willing you ever onwards, urging you to close the gap and finish the job.

They get downloadable content at Gearbox. Its more than a contractual obligation to this team, more than a wearisome way to keep an old disc in everyones drive. Many said that the original Borderlands was a little sketchy around the edges; the developer seems to agree. The studios using the post-release vacuum to provide the mission drops and additional modes that everybody expects from an 800-Microsoft-Point care package, naturally, but its doing something else, too: turning DLC into a kind of second pass, layering in the detail, and sharpening the focus.

So youre back on Pandora. Whats changed? Someone wants to kill you, for starters. Someone always has in Borderlands, of course, but this time its personal. Two minutes into the games first real mission, and youre knee-deep in back-flipping Crimson Assassins, fronted by Vulcana (I killed her super-quick, incidentally, and I didnt have a pen nearby, so I cant be entirely sure that was her actual name).

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