Supreme of chicken.
Intensively playing two real-time strategy games with the initials SC2 in the same week is bad enough. Given that Supreme Commander 2 and StarCraft II are entirely different strategy animals, it tears the brain asunder. StarCraft is like some rare breed of exquisite tropical fish which requires constant care and attention else itll perish, while SupCom 2s more like an average moggy. It might be less of a talking point, but chuck some food in a bowl a couple of times a day and thats about all it needs to show you love. Supreme Commander 2 can yield great rewards for minimal investment.
Broadly, its very similar to the first SupCom and its standalone expansion - three sci-fi factions pitting delightfully vast legions of tanks, planes and boats at each other. Its strategy lies in its scale, moving formations of several dozen or even hundred units around at once, rather than micro-managing the precise actions of individual units. Thats the key difference between this and the more intimate, exacting environment of the StarCraft or Command & Conquer model of RTS. Where SupCom 2 differs from its predecessor is that the scale has been shrunk somewhat, predominantly in terms of the map sizes and consequently the time a match or mission takes.
The cry thats gone up from some aggrieved corners of the SupCom community is that this must be because its been dumbed down (a phrase that the world could only be a happier place without) for the impending 360 version. Perhaps hardware restrictions have had some effect, but in practice youll see it isnt a just because thing.